[Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (2024)

  • News

Following the Roadmap: Voting to Test our Proposed APHE Shell Changes

13 August 2024 Development RoadMap

[Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (1)

Today, we’ll be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. We’re ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against — whether there’ll be changes or not all depends on your vote. Let’s take a look!

Preserving fragments in the head part of the shell

First off, we’d like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shell’s head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.

Fragments of a 75mm M61 shell after it exploded. Note how intact the warhead is

The fragment of the shell’s warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shell’s flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.

Increasing secondary fragments and high explosive damage

[Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (3)

Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, we’ll enhance the secondary fragments of APHE shells to the level of solid AP shells.

The high-explosive damage from APHE shells will remain — it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.

Implementing fragment areas

Here are the changes that we’d like you to vote on, whether they’re introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells.

When a shell explodes, three main fragmentation areas are formed, shown in the image below:

  • The remainder of the shell’s head and its fragments.
  • Fragments from the base of the shell.
  • Fragments from all sides of the shell (the case).

    When a shell explodes inside of a tank or armored vehicle, the shell’s head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.

    *Translation (Pic.113): Scattering of the APHE shell fragments on impact

    At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commander’s cupola, the probability of crew damage would be reduced.

    Damage probability from the explosion of a BR-412D shell behind armor with the current fragment distribution

    Damage probability in the same scenario with the proposed fragment spread

    Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shell’s head after the shell explodes will be increased.

    We’d like to hear your opinion on this — share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll!

    In-game examples of the described changes

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (8)

    Here’s some screenshots of how damage to ground vehicles will be altered with the changes implemented.

    Post-pen effect when penetrating the center of a tank without preserving the head of the shell (before) vs while preserving the head of the shell (after):

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (9)

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (10)

    Before

    After

    Post-pen effect when the commander’s cupola is hit by a spherical spread of fragments from a shell explosion (before) vs hit with a physically reliable sectoral scattering of fragments from the shell explosion (after):

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (11)

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (12)

    Before

    After

    We’re planning to give players the opportunity to test these changes in a special game event, as well as the “Protection Analysis” menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether you’re interested in switching to a more detailed damage model for APHE shells. So, shall we test it?

    ADD YOUR VOTE HERE

    If you’re interested in testing, we’ll start preparing it and will host another voting on this change based on its results.

    Read more:

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (13)

    Persian Tomcat: F-14A IRIAF

    • 8 August 2024

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (14)

    Flight of the Albatross: Alcione

    • 24 July 2024

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (15)

    Battle Pass Vehicles: Sholef V.1

    • 19 July 2024

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (16)

    Battle Pass Vehicles: PBM-5A Mariner

    • 18 July 2024

    Share the news with your friends!

    Comments (214)

    Comments will be premoderated

    You have to be logged in for posting comments

    • Popular

    artan24

    13 August 2024

    101

    yes it must be more realestic

    SPANISH_AVENGER

    13 August 2024

    65

    artan24, Indeed! Even leaving realism aside, this new model would make gameplay better: as of now, the gap in performance capabilities between APHE shells and solid ones is WAY too big, making solid shots feel utterly useless by comparison- and no, artificially buffing these is not the solution; correcting APHE is.Gameplay wise, this would also make so many “trick-shots” less viable as well, like the “hit a pixel of a cupola and the entire crew dies because there’s a nuclear explosion inside the t...

    Raldi92

    13 August 2024

    12

    artan24, No problem with that but the new model seem to yield results far from optimal . For instance in the cupola shot loader and gunner get away without any damage whatsoever which is completely unrealistic considering they are well within that 70% fragment concentration zone ( you have to view it as a cylindrical zone ). All crew members in the turret should die to that shot which is similar to what the old model produced but with the new model it isnt the case !

    wacky_yaaky

    13 August 2024

    90

    Please god no

    General_Efin_Lee

    13 August 2024

    103

    wacky_yaaky, Please god yes

    AlcoholismGaming

    13 August 2024

    24

    wacky_yaaky, tiger 1 speech bubble

    Purplaxz

    13 August 2024

    86

    Another way to ruin the game hell yeah

    TheFuzzieOne

    13 August 2024

    78

    Purplaxz, I think you mean "massively improve"

    yaXamp

    13 August 2024

    5

    Purplaxz, How is this an improvement? everything will be completely different again after how it was for 10 years

    ShredderJR

    13 August 2024

    85

    People don't seem to understand how much more painful uptiers would be with these changes. Weakspots don't matter if there's no way to damage crew or components from them. This change would reduce the effect of skill in engagements and increase reliance on heavily armoured vehicles.

    SPANISH_AVENGER

    13 August 2024

    106

    ShredderJR, So heavy vehicles would finally become more relevant, instead of being slower glorified medium vehicles? Sign me up for that.

    SmittyJ

    13 August 2024

    14

    ShredderJR, Absolutely, while also removing the incentive for players learning weak spots on vehicles.

    刺身

    13 August 2024

    63

    I currently see this creating a worse environment for the general health and metas around the mid tiers of the game. Cupola and other weakspot shots are necessary to current game balance, and are an important mechanic for the usage of some vehicles (see: Jumbo's and other "small gun" heavies). As a singular change, this feels more like it will hammer into the same path of meta we're currently stuck in surrounding overpressure, while fewer vehicles can instakill targets, so my vote is no. (2/2)

    Androo02

    13 August 2024

    18

    刺身, Completely agree.

    Gamatech

    13 August 2024

    1

    刺身, While I do agree with you in that it'll redefine current metas and balancing, I also see that as a good thing. I'd rather see a big shake up with the new proposed mechanics, instead of sticking to the more basic version we have now an keep the current meta.

    ROMEO7ALPHA

    13 August 2024

    55

    Oh jeez, nerfing cupola shots is going to make things very bad

    Spr4yz

    13 August 2024

    2

    ROMEO7ALPHA, Not if they adjust the BR correctly.

    wolf megalodon@live

    13 August 2024

    18

    ROMEO7ALPHA, "Oh no! I need to learn! I need to have... SKILL! I need to AIM for WEAKSPOTS?" Thats what it felt like when I've read that lol

    Lynxium

    13 August 2024

    45

    Making APHE shells act more true-to-life? Great. But are there any plans for solid-shot AP and APCR rounds to also be modelled more realistically, where they both do good post-pen, only slightly less than APHE shots?

    Godsplay

    13 August 2024

    22

    Lynxium, The spall/post-pen for solid shot is currently very accurate to real life, it is dependant on how much armor is penetrated. Just shoot more armored areas

    WieseAufmWald

    13 August 2024

    4

    Lynxium, You forget that when IRL sources say AP has only slightly worse results than APHE, they don't mean that in a game sense. IRL, if you get penetrated and the guy next to you dies while some fragments pepper you and the engine gets hit, you leave the tank, and not just shoot back, repair the engine in 40s and continue your advance.AP is realisticly alot worse for killing (not just wounding) the entire crew instead of just disabling a tank.

    人SυρεrSγmmετrγ人

    13 August 2024

    33

    I'm fine with the shell head staying intact and having more ability to travel through the tank. However changing the way fragments form will be detrimental to low to mid tier gameplay as many weakspots, mainly cupolas are rendered obsolete (As shown in the example). This would especially have a major effect on mid tier TSS, where shooting cupolas on Tiger H1, T-34-85 and Shermans is the way people get taken out often.

    Vanguard_Knight

    13 August 2024

    16

    人SυρεrSγmmετrγ人, not to mention the american T95 and the british Tortoise

    Admiral_Wenli

    13 August 2024

    14

    人SυρεrSγmmετrγ人, Ill be honest, I dont think ive ever destroyed any of those mentioned tanks via a cupola shot? Not to mention on the inverse this is a nice change by the fact the cupola isnt now a major weakness for tanks like the tortoise and etc where it really shouldnt have been.

    TwitchyNGL

    13 August 2024

    32

    Yes, realistic APHE is welcome

    CptShadows

    13 August 2024

    30

    This is an interesting change, however you MUST consider some vehicles how they're affected by this change. Perfect example is the jumbos, they currently have to take out barrels and go for cupolas on a lot of heavily armoured tanks. This would make those vehicles even harder to play.

    GreenAid

    13 August 2024

    1

    CptShadows, On the contrary, they would be much more approachable because you wouldn't just get one-shotted in return if you happen to miss the barrel or the track or whatever.

    BleedingUranium@live

    13 August 2024

    3

    CptShadows, BRs are changed essentially automatically based on performance. If anything performs better/worse enough after these changes, they'll inevitably go up/down in BR, simple as that.

    [Development] [RoadMap] Following the Roadmap: Voting to Test our Proposed APHE Shell Changes - News - War Thunder (2024)
    Top Articles
    Omaha World-Herald from Omaha, Nebraska
    Keith And Dana Cutler Net Worth – Equity Atlas
    Tiny Tina Deadshot Build
    Www.1Tamilmv.cafe
    It's Official: Sabrina Carpenter's Bangs Are Taking Over TikTok
    The Atlanta Constitution from Atlanta, Georgia
    Kaydengodly
    Cube Combination Wiki Roblox
    Derpixon Kemono
    Spelunking The Den Wow
    Hmr Properties
    Evil Dead Rise Showtimes Near Regal Columbiana Grande
    Overton Funeral Home Waterloo Iowa
    Niche Crime Rate
    Booknet.com Contract Marriage 2
    Sni 35 Wiring Diagram
    Moving Sales Craigslist
    Nhl Tankathon Mock Draft
    Ein Blutbad wie kein anderes: Evil Dead Rise ist der Horrorfilm des Jahres
    Ivegore Machete Mutolation
    When Does Subway Open And Close
    Aspenx2 Newburyport
    Myql Loan Login
    Celina Powell Lil Meech Video: A Controversial Encounter Shakes Social Media - Video Reddit Trend
    Nearest Ups Ground Drop Off
    Pioneer Library Overdrive
    Mia Malkova Bio, Net Worth, Age & More - Magzica
    Wasmo Link Telegram
    Kltv Com Big Red Box
    Nsu Occupational Therapy Prerequisites
    The Land Book 9 Release Date 2023
    Heavenly Delusion Gif
    Bimmerpost version for Porsche forum?
    ATM Near Me | Find The Nearest ATM Location | ATM Locator NL
    Jewish Federation Of Greater Rochester
    Section 212 at MetLife Stadium
    Gfs Ordering Online
    How to Quickly Detect GI Stasis in Rabbits (and what to do about it) | The Bunny Lady
    Smite Builds Season 9
    Divinity: Original Sin II - How to Use the Conjurer Class
    2017 Ford F550 Rear Axle Nut Torque Spec
    Trending mods at Kenshi Nexus
    Sara Carter Fox News Photos
    What is a lifetime maximum benefit? | healthinsurance.org
    Neil Young - Sugar Mountain (2008) - MusicMeter.nl
    CPM Homework Help
    Laura Houston Wbap
    antelope valley for sale "lancaster ca" - craigslist
    How To Find Reliable Health Information Online
    Morgan State University Receives $20.9 Million NIH/NIMHD Grant to Expand Groundbreaking Research on Urban Health Disparities
    Latest Posts
    Article information

    Author: Sen. Ignacio Ratke

    Last Updated:

    Views: 6297

    Rating: 4.6 / 5 (56 voted)

    Reviews: 87% of readers found this page helpful

    Author information

    Name: Sen. Ignacio Ratke

    Birthday: 1999-05-27

    Address: Apt. 171 8116 Bailey Via, Roberthaven, GA 58289

    Phone: +2585395768220

    Job: Lead Liaison

    Hobby: Lockpicking, LARPing, Lego building, Lapidary, Macrame, Book restoration, Bodybuilding

    Introduction: My name is Sen. Ignacio Ratke, I am a adventurous, zealous, outstanding, agreeable, precious, excited, gifted person who loves writing and wants to share my knowledge and understanding with you.